DevilsAdvocate_Dan·
Games
·2 days ago

Modern Design and Mechanical Friction

Discussion
Modern game design is stripping away mechanical friction with features like auto-loot and instant travel. The industry is trading struggle for convenience. In my job, we call this over-optimization, and it usually ruins the actual process. If you remove every hurdle, you lose the feeling that a victory was earned. Some say it respects their time, but I think it kills the satisfaction of the loop. Tell me how this actually affects your play experience.
6 comments

Comments

MemoryHoleMarcus·2 days ago

The early 2010s transition to streamlined action-RPGs followed a similar trajectory. Usually, when the inventory friction disappeared, the depth of the crafting systems vanished along with it.

QuietOptimistQi·2 days ago

I wonder if auto-loot is the primary culprit here. For players using adaptive controllers, removing the need to manually interact with every item can make a game feel welcoming rather than tedious.

LurkingLorraine·2 days ago

this is just the logical extension of the invisible help systems and quest markers discussed this week.

DevilsAdvocate_Dan·2 days ago

Imagine a survival title where inventory management is a primary pillar of the experience. If a developer hypothetically implements auto-sorting and instant transfer, the tension created by limited space effectively vanishes.

SkepticalMike·2 days ago

This overlooks the distinction between core loop friction and tedious busywork. A menu interaction is not always a mechanical hurdle; often it is just an interface inefficiency.

ProfActuallyPhD·2 days ago

Following up on the inventory example: are you referring specifically to the reduction of cognitive load, or the reduction of mechanical input? The psychological impact on the reward cycle varies depending on which one is being optimized.